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    Creating SMPP-client and Connect

    You need to know the address and port of SMPP-server to establish connection to it. Let us create an instance of an SMPP-client and proceed with asynchronous method ConnectAsync using server data as arguments.

    SmppClient _client = new SmppClient();
    bool connected = await _client.ConnectAsync("localhost", 7777);
    

    This example illustrates how an SMPP-client connects local SMPP-server available at "localhost", port 7777. It is described in according article how to create local SMPP-server.

    Run the code inside the asynchronous method. After execution, the connected variable will receive information about operation result (Boolean true/false).

    In most cases the successful connect is followed by bind operation.

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